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3D API for FLASH CS3

papervision3d

| Papervision3D is an open source 3D engine for the Flash platform. |
Papervision3D entered Public Beta on July 7th, 2008.
| Create Online Virtual Worlds |

Feature:2 Day API Overview available from our Instructors.

Intro and history of Papervision3D Day 1

l Background and where the engine came from
l Overview of how it's all accomplished
l Under the hood details on performance
l Package structure + brief overview
l PaperVision API
l 4 types of scenes (scene, movieScene, Flex2Scene,
InteractiveScene3D)
l 2 types of cameras (target, free)
l How to use a target cam
l How to use a free cam
l How to create chase cams
l DisplayObject3D
l COLLADA
l Loading
l Events
l Accessing Objects
l What to expect/Limitations
l Materials: BitmapMaterial, BitmapAssetMateria,
MovieMaterial, MovieAssetMaterial,
l Native Objects: Plane, PaperPlane, Stars
l Interactivity: Making Objects Clickable, InteractiveScene3D,
InteractiveSceneManager
l Events: Basic bounding Sphere Collision Detection
l Workflow with 3D guys

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Day 2 Overview

l Getting Everyone Talking
l Creating relationships between DisplayObjects3D's, Materials
and the MovieClips that are the actual materials.
l Flex 2
l PV3D Components
l Conceptually working with Flex2 and PV3D
l Workflow and Tools
l 3D Studio Max
l Maya, Blender, Poly Cruncher
l Photoshop, Fireworks
l Flash 9 IDE
l Working with textures in 3D apps
l UVW unwrap basics
l Applying and naming textures for COLLADA export
l Baking shadows into textures
l Lighting/Shading: Phong Shading, Flat Shading, Shading with
Materials, Lights
l Texture Work and Animation
l UVW mapping to control animation flow
l Using the different material types in PV3D: BitmapMaterial,
BitmapAssetMaterial, MovieMaterial, MovieAssetMaterial
l Working with 3D scenes and 2D content
l Using PV3D Flash 9 IDE components

 


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